11 #include <SDL2/SDL_ttf.h>
46 void setTile(
int id,
int x,
int y,
int type);
63 void loadTileset(
char* ptilesetfile,
int tilewidth,
int tileheight,
int tiles);
void setTile(int id, int x, int y, int type)
Definition: Map.cpp:38
void loadTileset(char *ptilesetfile, int tilewidth, int tileheight, int tiles)
Definition: Map.cpp:33
void saveMap(const char *file)
Definition: Map.cpp:78
void drawMap()
Definition: Map.cpp:51
Tile * getTile(int x, int y)
Definition: Map.cpp:74
int loadMap(const char *file)
Definition: Map.cpp:117