30 virtual void draw()=0;
31 virtual int getWidth()=0;
32 virtual int getHeight()=0;
33 virtual void init(SDL_Renderer *renderer)=0;
36 double getAngle() {
return angle; }
37 void flipHorizontal();
39 SDL_RendererFlip getFlip();
40 void setAngle(
double angle);
45 SDL_RendererFlip flip;
46 SDL_Renderer *renderer;
Definition: BaseSprite.h:19