8 #ifndef ANIMATEDSPRITE_H_
9 #define ANIMATEDSPRITE_H_
13 #include "BaseSprite.h"
47 tilewidth = p2.tilewidth;
48 tileheight = p2.tileheight;
50 texturewidth=p2.texturewidth;
51 textureheight=p2.textureheight;
60 void init(SDL_Renderer *renderer);
72 int loadSpriteSheet(
const char* filename,
int tilewidth,
int tileheight,
int tiles);
84 SDL_Renderer *renderer;
87 int tilewidth,tileheight,tiles;
88 int texturewidth,textureheight;
int getHeight()
Definition: AnimatedSprite.cpp:85
void draw()
Definition: AnimatedSprite.cpp:22
Definition: AnimatedSprite.h:37
virtual ~AnimatedSprite()
Definition: AnimatedSprite.cpp:19
AnimatedSprite(const AnimatedSprite &p2)
Definition: AnimatedSprite.h:44
int getWidth()
Definition: AnimatedSprite.cpp:81
AnimatedSprite()
Definition: AnimatedSprite.cpp:11
void init(SDL_Renderer *renderer)
Definition: AnimatedSprite.cpp:50
int loadSpriteSheet(const char *filename, int tilewidth, int tileheight, int tiles)
Definition: AnimatedSprite.cpp:54
Definition: BaseSprite.h:19